2022.01.28 22:12 iccaecumsa 🐶MrHusky 🐶First News doge | IOS and Android App | Early Low Cap just launched, the Next x1000 GEM | Huge Marketing | SaFu | LP locked
MrHusky is a progressive token that pays out give aways just for holding it within your wallet! Our team has spent extensive time developing MrHusky and MrHusky News to be more than just a meme token.
Introducing $MRH token, an actual utility case. MrHusky collects all the information from the crypto scene in a way never seen before and visualizes it on his own platform.
MrHusky represents the tenacity and endurance of a true crypto enthusiast, embracing the philosophy of HODL.
Warning: Not for the faint of heart! MrHusky will use its powers to burn through tokens at an alarming rate, rewarding those who have the strength to stay the course.
MrHusky is founded on a strong and fast growing community, sophisticated source code, burning and redistribution strategy, an experienced marketing team, and philanthropy.
✔️ Marketing plans: 👀
1 NonStop Reddit Threads of our project
2 Dedicated marketing team working on getting the project to the moon
3 Special Marketing to promote the News Platform
4 Regular AMA Sessions
Total supply of 10 Billion tokens
0 % buy tax, 10 % sell tax
• 5% back to LP
• 5% Marketing wallet
• Symbol MRH
💥 Contract : 0xd082bf5534f6790df4967941605f8b17ef8fe10e
🌐 Buy here : https://pancakeswap.finance/swap?outputCurrency=0xd082bf5534f6790df4967941605f8b17ef8fe10e
🔒 Liquidity Locked : https://www.pinksale.finance/#/pinklock/record/17348?chain=BSC
submitted by iccaecumsa to CryptoMoonCoins [link] [comments]
2022.01.28 22:12 breadabloom Can't initiate fishing mini game after "!" appears
I just started playing the PC version.
I just received the rod from Willy and was able to fish no problem. I casted with "c" and hooked with "x" after the exclamation point appears. Then, used "c" to move the green bar.
I sold the fish I just caught to Willy. When I went back out to fish, I can no longer hook a fish with the "x" command after the "!" appears. I tried left clicking and pressing "c" to initiate the mini game and it just brings my line back in.
I restarted the game and the problem persists.
What's going on here? Anyone have this problem or found a solution? Am I missing something? Thanks for the help!
submitted by breadabloom to StardewValley [link] [comments]
2022.01.28 22:12 FreyjaNovna Calling all PS4 Arisen
I'm currently throwblast suiciding my way through some BBI early on. If anyone would like to add me as a friend, doesn't matter what level you are, feel free and I'll drag some around for some pathetic amounts of RC.
Godsbane is in hand so no pawns shall be harmed or returned in bodybags from the BBI noob.
submitted by FreyjaNovna to DragonsDogma [link] [comments]
2022.01.28 22:12 XamadFP Average Hits to Kill: Finding the "sweet spot"
(Inspired by RodmunchPHD's post)
A while back ago I asked about HP in the FE series, and while the discussion was somewhat small, I feel like there were some pretty valuable comments that others had made. That said, a salient point ended up being that "hits to kill" was a more relevant metric, with HP itself (and relevant stats) moreso determining how easy it is to shift this other metric. The hits-to-kill metric tends to be a major factor in determining the overall speed and pace of the game as well; the faster you can kill enemies, the further you can safely move through the map. This, of course, fluctuates often due to the variety of different stat compositions player and enemy units can have, as well as terrain and all manner of features.
Fire Emblem in general also has an interesting relationship with this metric due to the existence of counterattacking and follow-up attacks. For the sake of this discussion, we'll be taking a look at the "average" hits to kill, when units are roughly even in level, assuming no crazy skills or the like are involved. We'll also take a look at how easy/hard it is to shift into another threshold using things like skills, weapons, and the like.
1HKO: The Effective Zone
Even in faster-paced FEs, this threshold tends to be a rare one to achieve, and usually takes quite a bit of investment in an offensive stat to reach. Even when the standard threshold is a 2HKO, getting enough Str or Mag to push it into a 1HKO tends to be easier said than done unless your name is Effie in Conquest's early game, or Lysithea in the late game as examples. That said, there are also certain matchup-dependent cases where this dynamic is more common, eg. axe-wielders vs. mages, and with effective weaponry. In general, this zone tends to be reserved for special cases; after all, if every unit could just casually one-shot each other, there wouldn't be much reason to go for "stronger" unit types.
The only game I'd say where this threshold is especially common is Shadow Dragon, due to the obscene power that comes from being able to forge effective weapons—the Wing Spear, the Ridersbane, etc.—as well as how common enemies that are weak to them are. For those in the game that have access to them, this turns the game into a frantic-yet-fun case of rocket tag gameplay, especially on higher difficulties where enemies have high offenses, but Def/Res stay the same. For those that can't reach the 1HKO threshold in these situations, however, their options tend to be relegated to chip damage or playing it super-safe, which isn't really as fun. So overall probably not the healthiest to make the "average" threshold.
2HKO: The ORKO Zone
This is a threshold that tends to be much easier for units to reach, player or otherwise. Most games tend to have the average kill threshold fall either here or in the 3HKO area. Due to the existence of the doubling mechanic, this can end up being functionally the same as a 1HKO threshold in the sense that it only takes one unit-to-unit interaction to eliminate the other. Now on one hand, this can make gameplay go quite quickly, which also usually tends to make it more fun and exciting. However, the baseline is a 2HKO and it's very easy to double/outspeed, this could potentially hurt the gameplay. After all, if I can just throw someone into a horde of enemies and know they'll all get ORKO'd, why bother thinking? This is a fate that games like Blazing Blade, Sacred Stones, Path of Radiance (on lower difficulties), and Awakening can suffer from. If you add range dynamics to this, then this basically means you can delete enemies without really interacting with them.
In more of an edge case, having a 2HKO be the baseline can also potentially make offensive play disadvantageous due to the existence of counterattacks. If you're fighting someone that can counter, you both hit each other the first round, then on the second round, the enemy kills you before you can hit again. This is more of a fringe case in normal gameplay, but I have a feeling it might also be part of a reason why PvP often fails in FE; if making the first move will get you killed, no one will want to make a move in the first place. Again, more of a fringe case, but possibly worth mentioning.
Moving a 1HKO down to a 2HKO tends to be quite easy, as 1HKOs are hard to achieve anyways, while 3HKO thresholds are also not far off; often when we aim for a 2HKO, we're looking for just enough attack power to hit it, not too much more. This means that just a bit of extra defense can throw these off into a 3HKO. Overall not a bad choice for an average KO threshold, though it can be a bit volatile.
3HKO: The Median Zone
A threshold I'd wager is about as common as the 2HKO threshold for most games. Critically, this is the point where a unit no longer ORKOs enemies even if they double, instead leaving them with roughly enough health for either a) a counterattack to finish them off, or b) another player phase unit to finish them off. Not doing the latter means you potentially have to deal with the former, which means taking a hit yourself.
Moving from a 3HKO up to a 2HKO can take a bit of effort, such as smart use of buffs, skills, and combat arts, but the difference in HP often isn't so high that this is super difficult. Still, requiring that effort means that you do, in effect, need to work for your 2HKOs and ORKOs, which can arguably make them feel more satisfying.
Personally I'd be inclined to call this the ideal average threshold, as it gives your units a bit of leniency so that a single mistake doesn't result in death, but can still reach the ever-efficient 2HKO/ORKO with some effort. You gotta think ahead to secure efficient kills, but not so much that the enemies feel like meat walls.
4HKO: The 8 Strength Gang Zone
The home of the base Bernadetta (w/o her prf skill active), Ashe, Ingrid, and Ignatz from Three Houses. Hitting this threshold often means your unit is slightly deficient in strength or other forms of power. That said, being stuck here isn't usually the end of the world—if a unit has enough speed to double, being in the 4HKO area means your unit can still 2RKO, which isn't bad. but not great. With these, however, the 4HKO isn't very far off from a potential 3HKO—it's usually only off by around 2–3 HP, or just a combat art or two to push this zone into a 3HKO. Other cases of this I'd say are mainly from Genealogy of the Holy War due to that game's generally inflated HP values.
Functionally not exceedingly different from the 3HKO threshold in regards to what kinds of strategies are usable here, but this I'd say is the point where bulk starts becoming noticeable. Depending on the damage per hit and the actual deficiency from that third hit to kill, reaching a 2HKO might even be possible from here with enough effort, but usually it will net you into a 3HKO area. Due to the generally low damage values that would put one in this zone, however, even a slight bit more Defense on a unit's part can shift this into the 5HKO zone. Having this be the average threshold would be... acceptable, but not particularly engaging, I think.
5+HKO: The Gaiden Zone
From my experience, I'd say there are only about to games where this threshold is the norm: Gaiden/Shadows of Valentia, and Path of Radiance Maniac Mode, the latter of which is near-universally despised for its combination of this and its absurd enemy density.
Gaiden and Shadows of Valentia are examples I'd say more have experience with, but there it's somewhat mitigated by the general ease of doubling; only needing 1 more speed than the enemy, combined with generally low enemy speed, means that, in effect, a lot of these 5+HKOs are in practice 3RKOs that can border on 2HKOs with a little help from another unit. Gaiden/SoV also generally has much lower enemy quantity than Path of Radiance Maniac Mode, which eliminates one of the major factors that makes that mode so unfun.
The problem is, if you don't reach that speed threshold, your damage output plummets, making combat feel like a real slog. Try getting base level Kliff to kill a level 1 Brigand by himself. He takes 6 rounds due to his speed being tied with them. That said, even your stronger units like Alm still take multiple rounds to reliably kill enemies. Shadows of Valentia improves this overall through access to more weapons, forging, and combat arts, meaning that mid-game onwards, this zone becomes a thing of the past, especially given that Attack growths tend to slightly outweigh Defense growths. That said, needing to go through this portion to begin with still isn't the best feeling.
This zone is... not really all that fun. Similarly to the 4HKO zone, any more Defense on a unit's position will drop damage taken and increase hits-to-kill at a significantly higher rate, up to the point of juggernauting. The only times I think this zone would feel alright is a) against bosses, b) against armoured units, and c) when a unit is under the effect of a particular defensive buff, where being bulky is kinda the whole point of them. That said, those areas aren't exactly what fit into my previous "units are roughly even in level" descriptor from before. So this is not at all a good place for the "average" hits-to-kill threshold to be at all.
Overall, having units die quicker on average is generally more enjoyable than having them die slower. I think most players will agree with that sentiment; it feels more like you're making real progress when you can move forward instead of being bogged down by hordes of enemies you're not even close to killing efficiently. That said, I feel like having 1HKOs or ORKOs be too easy to reach for either side has some risk in making the game too easy or volatile, or even in making some classes' niches feel obsolete; after all, why would I bother with a higher Str Fighter when even a below-to-average Str Mercenary can still secure most kills?
Since this is once again just an opinion piece from myself, I'm interested in hearing what you all have to say. Was there anything I might have missed in this post?
submitted by XamadFP to fireemblem [link] [comments]
2022.01.28 22:12 astrogalll Withdrawal and severe body aches
Hi - I’m looking for some advice/any accounts of similar experiences. I’m super nervous at the moment.
I’m working with my doctor to come off Prozac. I was at 40mg, now down to 20. I’m scheduled to stop taking 20mg in a couple of days but I’m terrified - I’m having these crazy muscle aches in my arms which get really bad at night.
The aches almost make me nauseous, I think? I feel super restless in my arms and legs. The aching is really the only withdrawal symptom I can’t handle. I feel like there’s ants in my arms or something. It’s absolutely awful.
Has anyone else experienced this or something similar? I’m a bit paranoid that this isn’t a symptom of Prozac withdrawal.
submitted by astrogalll to prozac [link] [comments]
2022.01.28 22:12 chickyrogue Clowns For Hire....
|submitted by chickyrogue to TruthLeaks [link] [comments]|
2022.01.28 22:12 tianchaotxdy HP Chromebook x360 14c (Model: 1P6N0PA-AAAB) I want to know if it is possible to install windows operating system
Hello, I am a Chinese, hope Google translate can convey the correct meaning to you
Can this chromebook be installed with windows operating system, and if so, is there any driver for this computer?
Thank you so much
submitted by tianchaotxdy to chrultrabook [link] [comments]
2022.01.28 22:12 TheGarofaholic Tonight, two chances to see Janeane Garofalo at Helium Comedy Pdx. 7:30 and 10:00pm.
|submitted by TheGarofaholic to JaneaneGarofalo [link] [comments]|
2022.01.28 22:12 Reqcruiter [Recruiting] Thi25 | TH9+ | Clan Level 14 | Farming/Social/War | Independent
2022.01.28 22:12 Venadix Got this kit.
|submitted by Venadix to beards [link] [comments]|
2022.01.28 22:12 clip_mirror_bot Small Streamer gets Da Bomb hot sauce in his eye.
|submitted by clip_mirror_bot to livestreamfail_mirror [link] [comments]|
2022.01.28 22:12 graminivorousduck i’m getting the vibe that i know someone on here like irl
2022.01.28 22:12 musicNcars Had a rough week and finally worked up the nerve to post here. Hope you all have a good weekend!
|submitted by musicNcars to FreeCompliments [link] [comments]|
2022.01.28 22:12 frogs1996 All of my parents qualifications/accomplishments are hard work but all of mine are because of their hard work or just luck?!
Am I the only one who’s parents never attribute your accomplishments to your own hard work? I’ve spent my entire life with my parents taking credit for everything or this new one….it being left up to “luck”. But lol they’re the first to lay the blame on me for any bad things that happen.
I’m feeling very gaslit like I’m some sort of egomaniac who is taking credit for more than I deserve. Last year I applied to attend a United Nations conference and was chosen to attend (travel expenses paid) in Africa! My parents are unsupportive and attribute this accomplishment to luck and not merit … and then continue to tell me to stop being a dreamer and focus on a real job (which I already have, attending a UN conference and related volunteering is what I do on the side in my spare time). I’m so fed up.
submitted by frogs1996 to narcissisticparents [link] [comments]
2022.01.28 22:12 PotterRids05 Mac formulated hard drive is only showing me 160 GB of data out of 900. How do I view the rest?
My recently deceased brother-in-law left a flash drive. I’m trying to save it all onto an external hard drive as this one is pretty old and not a solid state. I have pulled off 160 GB but in disk utility it says there’s 900 on this hard drive.
There is a child count of two.
It’s formatted in macOS extended journaled.
There is multiple profiles on this laptop that they were always backing up. Also some stuff is oddly password-protected. I’m not really sure why that is. I have the passwords but it’s just strange because it seems seemingly random. Maybe he had a reason at the time but there’s similar pictures in the same folder that are not password-protected.
Any help on figuring out where the extra data on this drivers?
submitted by PotterRids05 to NoStupidQuestions [link] [comments]
2022.01.28 22:12 Snoo_56131 Hello with updating design
I am new to printful.
I have my designs uploaded, picked product, etc
Went into my product templates and made some edits, logo size, title, etc. No major changes.
Went into my store (shopify integrated). Manually synced the catalog.
When I am looking at the product both on printful and shopify, there are no changes.
What am i doing wrong?
Thanks in advance
submitted by Snoo_56131 to printful [link] [comments]
2022.01.28 22:12 bobbymorris123 Binance Referral Program Reddit
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submitted by bobbymorris123 to CryptoFarmer [link] [comments]
2022.01.28 22:12 DrHarryBaals Olympus Trip 35 -Fuji Superia x-tra iso 400
|submitted by DrHarryBaals to analog [link] [comments]|
2022.01.28 22:12 GoopyHook This monkey's face
|submitted by GoopyHook to oddlyterrifying [link] [comments]|
2022.01.28 22:12 DerisiveGibe Willow is my cat's doppelganger.
|submitted by DerisiveGibe to cats [link] [comments]|
2022.01.28 22:12 shuvammax ☀︎ Totoro Inu ☀︎ - The Most Underrated Inu Project! | Launching Now on BSC | Amazing community and unique utility! | Audited | Reflections | The next moon shot!
☘︎ They will be listed on LBank!- Global Exchange with $840M in daily trade volume that will allow investors from all over the world to join the Totoro titans!
Live on CMC and CG!
High $ daily volume!
No team tokens
Supportive and close-knit community, active team, awesome utility, huge marketing budget and low market cap are only few reasons why you should check Totoro Inu project.
☘︎ Why is Totoro Inu unique?
$Totoro is a utility token which will be used on the upcoming launchpad, TotoroPad, a multi-chain, anime themed launchpad with a refund system to ensure your security and satisfaction. The team aims to develop a whole brand, ecosystem and to become a reference among the biggest projects with major partnerships and innovative functions for the token.
- - - -
☘︎ SLIPPAGE 11%
- 4% goes towards liquidity.
- 6% goes towards a marketing wallet
- 1% goes towards holders as a reflection
Liquidity is locked for one year to start with, and the team commits to 100% transparency to make you, our community members, feel safe. We are always open to feedback, ideas and suggestions via our social media channels.
- - - -
Our extended roadmap includes the following - audits, promotion Youtube videos, Twitter and Telegram marketing, contests and giveaways, CEX listings, crypto influencer marketing, strategic partnerships with other blockchain projects, and an Anime themed Launchpad.
- - - -
Our tax system is designed to ensure the longevity of the token and to make sure that the team has the ability to market Totoro Inu to the standard it deserves. Totoro Inu’s tax per buy and sell is 11%: 4% of this goes to the liquidity pool to ensure stability, 6% goes to the marketing wallet to give us the ability to spread the word about Totoro Inu and 1% is reflected among the Totoro Inu holders!
☘︎ Safe and Secure:
Our contract was written by experienced developers with an intricate knowledge of both Solidity and the Ethereum Virtual Machine.
Contract has passed TechRate audit and has been already renounced making it rug-proof.
We aim to provide a fun, fair, and safe space where projects can launch and survive through any market. $Totoro will be the BSC utility token used on our upcoming launchpad - TotoroPad.
The team is dedicated to creating a brand, an ecosystem and to secure a spot among the biggest tokens in crypto. Totoro Inu was born to educate and democratise DEFI. Thanks to its intuitive, secure and guided system
☘︎ Static Rewards System:
Totoro Inu holders earn tokens simply by holding them in their wallet. 1% of all the taxes on each transaction go directly to the holders
- - - -
✨ Contract Address: 0x4F29710843caA8A62bC22C95a62cf013f49a3f2F
☘︎ LINKS AND SOCIALS
submitted by shuvammax to MarsWallStreet [link] [comments]
2022.01.28 22:12 snooshoe China's ambassador to the U.S. warns of 'military conflict' over Taiwan
2022.01.28 22:12 lightswan What does everyone think about having megathread or something for results posts?
I understand that everyone likes to show their FCs or their frustration at having lost out on one note, but I personally feel like all I see are screenshots of the results screen on this subreddit.
Wouldn't it be cleaner to have a dedicated post for everyone to post their results?
submitted by lightswan to ProjectSekai [link] [comments]
2022.01.28 22:12 Obtuse_Mongoose CROKEYZ with Alchemy Reanimator
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2022.01.28 22:12 pumpkinejuice She likes to snuggle her favorite toy
|submitted by pumpkinejuice to aww [link] [comments]|